We’ve partnered with these amazing companies to integrate our 3D audio and motion-tracking technology into a variety of applications in virtual & augmented reality, music, gaming, movies, immersive content, 360° live capture, and more. Select a partner below to see what we’re up to.

Virgin America Logo
Museum of Modern Art Logo
Spafax Logo
Telefunken Elektroakustik Logo
BBC Logo
Virgin Atlantic Logo
Lakeshore Entertainment Logo
Delta Logo
Osterhout Design Group Logo

Interested in partnering?

We’re always excited to talk to prospective partners. Don’t hesitate to contact us!

Virgin America

Dysonics and Virgin America are revolutionizing in-flight audio by bringing the first-ever surround sound experience to in-flight entertainment. Passengers can experience immersive 360° audio with a variety of in-flight entertainment content, giving them a much more engaging and enjoyable experience using any pair of headphones. Read the press release.

Museum of Modern Art

Dysonics collaborated with New York’s Museum of Modern Art to power the motion-tracked immersive audio section of the Björk exhibition that ran from March 8 to June 7, 2015. Attendees wore headphones equipped with our RondoMotion sensor, entering them into a 360° ​motion-tracked audio environment that synced with striking visual elements as they moved throughout the exhibit.

Spafax

Spafax is global content and media agency. Dysonics has partnered with their Hollywood-based post production lab ‘The Hub’ to offer Dysonics’ patented 3D audio encoding technology as part of an exclusive deal for the airline industry. Travelers can now experience select in-flight entertainment content — on a growing number of carriers — with immersive surround sound using any pair of headphones.

Telefunken Elektroakustik

World-class audio equipment manufacturer TELEFUNKEN Elektroakustik has integrated its microphones into RondoMic, our 360° live capture array. RondoMic is housed with eight custom-built omnidirectional TELEFUNKEN microphones, enabling it to pick up room acoustics with incredible accuracy. Then, via our 3D audio processing software, we’re able to faithfully reproduce those room acoustics and incorporate motion-tracking over headphones.

BBC

We provided the BBC with a number of RondoMotion sensors and the RondoMotion SDK to aid in their research of  motion-tracked audio and its incorporation into BBC content.

Virgin Atlantic

Virgin Atlantic is using Dysonics’ 3D audio encoding technology to offer a surround sound experience for select in-flight entertainment content. Using any pair of headphones, travelers can hear sounds moving from side to side, from front to back, and up and down – and feel like the action is happening all around them.

Lakeshore Entertainment

Dysonics partnered with leading independent film production company Lakeshore Entertainment to deliver a major motion picture score in rich 3D audio for headphones. Dysonics processed and re-encoded the “I, Frankenstein” score into a 360° surround sound format, and also built a custom iOS app to house the content.

Delta

Delta is using Dysonics’ 3D audio encoding technology to offer a surround sound experience for select in-flight entertainment content. Using any pair of headphones, travelers can hear sounds moving from side to side, from front to back, and up and down – and feel like the action is happening all around them.

Osterhout Design Group

We’ve partnered with Osterhout Design Group (ODG) to incorporate the Dysonics interactive 3D audio engine into the operating system for their new R-7 smartglasses, which deliver the most advanced head-worn augmented reality experiences on the market. At CES 2016 attendees got the first-ever AR demos with interactive audio. This included playback of Hollywood movies featuring Dysonics’ fully spatialized surround, along with custom demos that immersed viewers in a world of motion-tracked 360° audio and video.

Virgin America

Dysonics and Virgin America are revolutionizing in-flight audio by bringing the first-ever surround sound experience to in-flight entertainment. Passengers can experience immersive 360° audio with a variety of in-flight entertainment content, giving them a much more engaging and enjoyable experience using any pair of headphones. Read the press release.

Museum of Modern Art

Dysonics collaborated with New York’s Museum of Modern Art to power the motion-tracked immersive audio section of the Björk exhibition that ran from March 8 to June 7, 2015. Attendees wore headphones equipped with our RondoMotion sensor, entering them into a 360° ​motion-tracked audio environment that synced with striking visual elements as they moved throughout the exhibit.

Spafax

Spafax is global content and media agency. Dysonics has partnered with their Hollywood-based post production lab ‘The Hub’ to offer Dysonics’ patented 3D audio encoding technology as part of an exclusive deal for the airline industry. Travelers can now experience select in-flight entertainment content — on a growing number of carriers — with immersive surround sound using any pair of headphones.

Telefunken Elektroakustik

World-class audio equipment manufacturer TELEFUNKEN Elektroakustik has integrated its microphones into RondoMic, our 360° live capture array. RondoMic is housed with eight custom-built omnidirectional TELEFUNKEN microphones, enabling it to pick up room acoustics with incredible accuracy. Then, via our 3D audio processing software, we’re able to faithfully reproduce those room acoustics and incorporate motion-tracking over headphones.

BBC

We provided the BBC with a number of RondoMotion sensors and the RondoMotion SDK to aid in their research of  motion-tracked audio and its incorporation into BBC content.

Virgin Atlantic

Virgin Atlantic is using Dysonics’ 3D audio encoding technology to offer a surround sound experience for select in-flight entertainment content. Using any pair of headphones, travelers can hear sounds moving from side to side, from front to back, and up and down – and feel like the action is happening all around them.

Lakeshore Entertainment

Dysonics partnered with leading independent film production company Lakeshore Entertainment to deliver a major motion picture score in rich 3D audio for headphones. Dysonics processed and re-encoded the “I, Frankenstein” score into a 360° surround sound format, and also built a custom iOS app to house the content.

Delta

Delta is using Dysonics’ 3D audio encoding technology to offer a surround sound experience for select in-flight entertainment content. Using any pair of headphones, travelers can hear sounds moving from side to side, from front to back, and up and down – and feel like the action is happening all around them.

Osterhout Design Group

We’ve partnered with Osterhout Design Group (ODG) to incorporate the Dysonics interactive 3D audio engine into the operating system for their new R-7 smartglasses, which deliver the most advanced head-worn augmented reality experiences on the market. At CES 2016 attendees got the first-ever AR demos with interactive audio. This included playback of Hollywood movies featuring Dysonics’ fully spatialized surround, along with custom demos that immersed viewers in a world of motion-tracked 360° audio and video.