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Announcing Series A funding led by Intel Capital

This funding comes as we expand commercialization of our core technologies to hardware manufacturers, content creators, and media platforms in markets including: music, movies, gaming, virtual reality, augmented reality, and 360 media.

October 25, 2016 7:38 pm
First look at Rondo360 VR audio software

We've been heads down working towards the public beta release of our Rondo360 VR audio solution, and we're in the homestretch! The last few months have been spent testing the tools directly with a select group of VR/360 content creators…

September 19, 2016 5:30 pm
VR audio shines at VRLA 2016 (photo recap)

We just wrapped VRLA, the biggest virtual reality expo in the world. We shared our proprietary 'VR audio' tech with over 3000 content creators, developers, industry execs, investors, futurists, and press…

August 01, 2016 8:09 pm
Introducing Rondo360, the future of VR audio

We're very proud to announce Rondo360, a revolutionary end-to-end audio solution for cinematic VR &v360 video. Rondo360 integrates with all major DAWs and workflows to yield the worlds most immersive and lifelike VR audio…

May 06, 2016 8:36 pm
First-ever 360 degree audio live broadcast

We just unveiled the first-ever live VR audio broadcast demo, where listeners were able to experience our spherical live-captured audio over headphones with full spatialization and 360 degree motion-tracking…

April 23, 2016 1:58 am
Immersive audio takes to the skies

Not long ago we announced that we’re bringing, for the first time ever, an immersive 360° sound experience to inflight entertainment via a partnership with Virgin America.

January 14, 2016 8:55 am
CES: A look back at the first-ever AR demos with 360° audio

Last week at CES, we offered attendees some first-of-their-kind augmented reality demos in partnership with Osterhout Design Group (ODG). Here's what we did.

January 12, 2016 1:17 am
4 immersive audio predictions for 2016

As more and more people, platforms, and creators continue to push this wave of new content (virtual reality, 360° video, augmented reality, etc.) farther into the mainstream, we're expecting some big things for 2016 in the way of immersive audio.

January 04, 2016 6:46 pm
Dysonics rocks AES with first-ever VR demos combining 360° audio with 360° video

This week at the 139th annual AES Convention in New York, Dysonics and TELEFUNKEN Elektroakustik are offering the public debut of our revolutionary 8-capsule, 360-degree microphone array for immersive audio and VR capture.

December 30, 2015 11:06 pm
Dysonics wins Wavemaker Award at 5th annual Siemer Summit

Boutique tech investment bank Siemer & Associates has announced that Dysonics has won the 2015 Wavemaker Award for Music.

December 26, 2015 5:30 pm
Give the future of audio this holiday season

We're offering RAPPR — our immersive, customizable 3D sound environment for Mac — at a special holiday price through the end of the year.

December 25, 2015 1:56 am
Dysonics brings immersive 'VR audio' capture to moe. anniversary concert

Last Saturday night, improvisational rock group moe. invited Dysonics to do an immersive 360° audio capture of a live concert at the beautiful Capitol Theatre in Port Chester, New York.

December 19, 2015 12:30 am
RAPPR Radio: Bring your headphones to life!

RAPPR Radio is a handpicked selection of our favorite tracks that sound unbelievable with RAPPR, our immersive and customizable headphone audio environment for Mac.

December 16, 2015 9:52 pm
Get lost in lifelike sound with our 360° RondoMic and The Painted Horses

We put our 360° RondoMic in a Santa Cruz barn with The Painted Horses, and the rest is audio magic! This recording sounds so lifelike and clean, you'll swear you're right there with the band.

December 16, 2015 7:48 am
Announcing RAPPR, an immersive 3D audio environment for headphones

RAPPR captures the experience of listening to premium speakers in the sweet spot of a room, and delivers that experience to headphones. The result is the cleanest, richest, and most realistic headphone audio possible.

December 11, 2015 7:30 am
Björk at MoMA features Dysonics’ motion-tracking audio technology

We're thrilled to announce that RondoMotion is being used for the immersive audio section of the Björk exhibition at New York’s Museum of Modern Art, which runs from March 7 through June 7, 2015.

December 10, 2015 6:33 am
Dysonics takes VR to the streets

This past weekend, as everyone was enjoying the last blast of summer, we hit the streets of San Francisco with RondoMic — our patented 360° audio array — equipped with a 360° GoPro rig on top.

December 08, 2015 7:36 pm
Context-aware + motion will change the way we interact

The future of computing lies in rich, context-driven user experiences. There is little doubt that context awareness is poised to fundamentally change the nature of how we interact with and relate to information devices and the services they provide.

December 12, 2014 12:59 am
Rondo v1.1 Released

It's been 6 weeks since we launched RondoPlayer in the App Store and we've received an amazing amount of interest and feedback.

December 31, 2013 6:59 pm
Celebrate Music In Napa with Dysonics!

“Context aware” computing, via a combination of hard and soft sensors, will open up new opportunities for developers to create the next generation of products.

December 09, 2013 6:26 pm